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runosake

Game developer with a special interest in graphics programming and engine development.

Games

Color Space screenshot

Color Space

A small abstract isometric puzzle game about color mixing.

An exploration of game design, resulting from experimenting with unconventional ideas, visual styles, and game mechanics.

  • Unity
BeatMap screenshot

BeatMap

A minimalist 2D 4-button rhythm game.

A study of rhythm mechanics and synchronization between gameplay and music.

  • LÖVE 2D
Reset screenshot

Reset, Re(set)

A puzzle platformer game with rng mechanics.

A learning experience in building a complete game with a modern engine.

  • Godot

Other Projects

Non-Euclidean 3D Scene screenshot

Non-Euclidean 3D Scene

A 3D scene exploring non-Euclidean (elliptic) geometry using OpenGL.

A technical exploration of rendering, shader programming, and non-Euclidean spatial transformations.

  • C++
  • OpenGL
Geometry Wars SFML screenshot

Geometry Wars

An arcade shooter inspired by Geometry Wars.

A complete game built from scratch, using a custom engine and SFML for rendering.

  • C++
  • SFML
Console Game Engine screenshot

Console Game Engine

A custom game engine for the Windows console built from scratch.

A foundation in engine programming, exploring ECS architecture, and the systems required to build a game.

  • C++
  • Windows API